Checked again, still the caseĮ) Just started, so only have 1. Tried maximum, didn't workĬ) Tried everything, but even a single construction on high priority across the street took foreverĭ) Mentioned in the original post that the construction site was connected to a road. But you probably have fuckton of buildings and too few construction workers.ī) Budget was on normal. Summary: if you did all of this and it wasnt built within 6 months (whatever it was), then remove the building and place it again. Have 2-3 near your latest expansion and demolish the ones in your city centre (just keep one there) and make sure the budget is on max (just like teamsters). H) The construction office is very cheap, I tend to buy them instantly (its like 2k of cash, 4k if you build it instantly) and it always fills instantly with illiterates. but it can also be solved by making more offices closer to the construction. ![]() G) workers could be doing something else, if your effectivity is lower, put some good managers there. I have still no idea what caused the problem, though.ĭ) road between two buildings (make sure (twice) they are connected to the road, especially the construction)į) the roads could be full of nonsense, make more roads, shortcuts. The new office is working just fine, so I destroyed the old one (which was still doing practically nothing). Eventually they come back for another single cart.ĮDIT 2: I managed to solve the problem by building a new construction office. After they've driven their cart back to the office, they take a long break, visit the tavern, church or just wander around. Anyone having the same problem? Or better, anyone that knows a solution?ĮDIT: After following some workers a little longer, I found out that they tend to do only one job. Building stuff is taking ages and I don't have that much time on my mandate. I never had this problem when I played the vanilla campaign or a sandbox game and yes, the construction sites are connected to a road. Fired all the workers once, increased budget to maximum, but nothing seems to help. The rest is just walking around or sitting at home. Shinkansen Tropico 5 V1004.CT (69.62 KiB) Downloaded 1601 times Shinkansen Tropico 5 V1003b.CT (68.91 KiB) Downloaded 163 times Shinkansen Tropico 5 V1002.CT (51.41 KiB) Downloaded 100 times Shinkansen Tropico 5 V1001b.CT (60.88 KiB) Downloaded 107 times Shinkansen Tropico 5 V1000b.I just purchased the Waterborne expansion on PS4 and started the campaign and all of a sudden, only 2 or 3 out of the 8 construction workers are actually constructing. Activate the trainer options by checking boxes or setting values from 0 to 1.Click the PC icon in Cheat Engine in order to select the game process.Also, leaving "Input / Output Set To 9999999" enabled permanently might do bad things to your game. To set all buildings, do only Step 2 to 6, and don't pause the game. Don't worry about any other 9999999 values, these are temporary and will default to normal after "Input / Output Set To 9999999" is disabled. Disable "Input / Output Set To 9999999".Ħ. Select the Basic Info tab, if not already viewed.ĥ. Enable "Input / Output Set To 9999999".Ĥ. To change Input / Output for just one building:Ģ. Table can't detect which value is which.Īlso, reset the Base Address after loading a savegame, to redetect the correct addresses. One is Foreign Relationship, the other is Invasion Threat. There are two value associated with every Foreign Relationship. Example, put a 1 into the Value for "Money Set to 999999999? (0 = No, 1 = Yes)" to have Money set to 999999999. For most stuff, put a 1 into Value to Enable. Then activate General Base Address Scan.Ĥ. At the Start Menu, activate "General Base Address Scan Initialization" andģ. Very frustrating game, difficult to work with.ġ. Added different search criteria for IDs that might work, or it might not. Removed Foreign Relations for now, as that has not been updated due to lack of time.ġ. Added Foreign Relations back but this is more unstable than before.ī version should hopefully not crash as much.Ģ. This was also done for version b, nothing else was changed so hopefully should still work for Tropico version 1.00 and 1.02.ġ. ![]() The fix was obviously first write the injected code, and then do the aobscan jump. The script was so long that there was a high chance that the game would jump to and try to execute the injected code as it was being written. Money no longer works, this now appears to be encrypted somewhere else. Everything seems to be accessed through a single function.Ģ. Terrible experimental table for Tropico 5 version 1.00, may or may not work.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |